UI, UX, AI, Save,Load, Animations, Everything


Time passes, and the undead grow ever closer. We hide by the light to stave away the darkness.

I've had a few evening and weekends to keep up the development effort. Right now it's been focused a lot on fun things like coordinate systems and aspect ratio errors.

Since the last (first?) update, a lot happened though. There's some basis for an interactive UI, rudimentary zombie AI, rudimentary tilesheet and animation support, building, patrol routes, and design document work. All the fun stuff.

Early on building and unit placement was free-form, but I've started growing fond of this isometric style object placement, so now the world grid is parametrized around that. I think it looks way better than before, and helps add some scale to the world.

A lot of tiny things also started happening in the backend. Refactored entity support, added in UI components, the start of a button system for entity creation, and another for menuing. Saving and loading was implemented (in like 20 minutes) and basic stuff like pause, play, depth maps.

Yeah, I'd say things are moving along. Just wish I had an artist to do some aseprite magic. Can't have everything! 

Next up I'm starting to get into some worldgen stuff. Looking forward to seeing that take shape.


Until then!

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